I put a few more hours works into the map. Built some static meshes, set up fake bounce lights all over the place and tweaked overall atmosphere. The entrance gate at the back is still very WIP, but I finally threw out that useless big placeholder mesh there.
As of 5 november 2009, Epic Games has released it’s Unreal Engine 3 to the public in the form of UDK, Unreal development kit. I don’t have to go in to all the details, but in my opinion this is a milestone. Ever since I worked with the latest engine version at ExDream this spring, [...]