<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Laurens Corijn &#187; Work</title>
	<atom:link href="http://www.laurenscorijn.com/category/work/feed" rel="self" type="application/rss+xml" />
	<link>http://www.laurenscorijn.com</link>
	<description>3D &#38; Technical Artist</description>
	<lastBuildDate>Sun, 22 Jan 2012 23:54:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Heli Hangar Lighting</title>
		<link>http://www.laurenscorijn.com/heli-hangar-lighting.html</link>
		<comments>http://www.laurenscorijn.com/heli-hangar-lighting.html#comments</comments>
		<pubDate>Thu, 03 Mar 2011 21:17:13 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1078</guid>
		<description><![CDATA[A year ago I posted that little garage scene, this year that school assignment is back, so I lit my coworker&#8217;s scene. Model and camera setup by Pieter Van Dranen. It&#8217;s not as polished as the garage, but it only took an hour to set up. This is a lot more relaxing to work on [...]]]></description>
			<content:encoded><![CDATA[<p>A year ago I posted that little garage scene, this year that school assignment is back, so I lit my coworker&#8217;s scene.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/03/HeliScene_LaurensLighting.jpg"><img class="aligncenter size-medium wp-image-1076" title="HeliScene_LaurensLighting" src="http://www.laurenscorijn.com/wp-content/uploads/2011/03/HeliScene_LaurensLighting-500x281.jpg" alt="" width="500" height="281" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/03/HeliScene_LaurensLighting2.jpg"><img class="aligncenter size-medium wp-image-1077" title="HeliScene_LaurensLighting2" src="http://www.laurenscorijn.com/wp-content/uploads/2011/03/HeliScene_LaurensLighting2-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>Model and camera setup by Pieter Van Dranen. It&#8217;s not as polished as the garage, but it only took an hour to set up. This is a lot more relaxing to work on than modeling I think.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/heli-hangar-lighting.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Audi 80 B4 lowpoly</title>
		<link>http://www.laurenscorijn.com/audi-80-b4-lowpoly.html</link>
		<comments>http://www.laurenscorijn.com/audi-80-b4-lowpoly.html#comments</comments>
		<pubDate>Thu, 03 Feb 2011 23:49:34 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1066</guid>
		<description><![CDATA[1995 Audi 80 B4 1.9 JTD My own car, about 4000 tri&#8217;s, one 1024 texture diffuse only. All &#8220;handpainted&#8221;, no lights used in scene, just pure diffuse. Just a fun little exercise to go back what I used to do 4-5 years ago.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/02/audi80_vpgrab01.jpg"><img class="aligncenter size-medium wp-image-1067" title="audi80_vpgrab01" src="http://www.laurenscorijn.com/wp-content/uploads/2011/02/audi80_vpgrab01-500x266.jpg" alt="" width="500" height="266" /></a>1995 Audi 80 B4 1.9 JTD</p>
<p>My own car, about 4000 tri&#8217;s, one 1024 texture diffuse only. All &#8220;handpainted&#8221;, no lights used in scene, just pure diffuse.</p>
<p>Just a fun little exercise to go back what I used to do 4-5 years ago.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/audi-80-b4-lowpoly.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Manitoba Wip 17</title>
		<link>http://www.laurenscorijn.com/manitoba-wip-17.html</link>
		<comments>http://www.laurenscorijn.com/manitoba-wip-17.html#comments</comments>
		<pubDate>Thu, 16 Dec 2010 11:56:10 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Unreal]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1044</guid>
		<description><![CDATA[Been a while. I work on this from time to time. I think the mood and colors are finally settling in. Still got greater plans for it than this, but first I really need to tackle the rocks and the rest of the plane debris. After that I can really start wrapping this up as [...]]]></description>
			<content:encoded><![CDATA[<p>Been a while. I work on this from time to time. I think the mood and colors are finally settling in. Still got greater plans for it than this, but first I really need to tackle the rocks and the rest of the plane debris. After that I can really start wrapping this up as a finished whole, which should be fun.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2010/12/ManitobaWIP17.jpg"><img class="aligncenter size-medium wp-image-1045" title="ManitobaWIP17" src="http://www.laurenscorijn.com/wp-content/uploads/2010/12/ManitobaWIP17-500x276.jpg" alt="" width="500" height="276" /></a>It&#8217;s interesting to note that the biggest difference here is made by being able to tweak the Dynamic tonemapper, the rigid system from the previous months was very hard to work with for me. Also the exponential heightfog is just great for getting moody colors in there.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/manitoba-wip-17.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GZ81 Update</title>
		<link>http://www.laurenscorijn.com/gz81-update.html</link>
		<comments>http://www.laurenscorijn.com/gz81-update.html#comments</comments>
		<pubDate>Tue, 26 Oct 2010 22:46:20 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Unreal]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=965</guid>
		<description><![CDATA[Just to post something, sneak preview of my spaceship. Ship is nearing completion, enviro still needs a lot of love. Got totally inspired by Halo Reach for it though.]]></description>
			<content:encoded><![CDATA[<p>Just to post something, sneak preview of my spaceship.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2010/10/Envshotwip1.jpg"><img class="alignnone size-medium wp-image-966" title="Envshotwip1" src="http://www.laurenscorijn.com/wp-content/uploads/2010/10/Envshotwip1-500x275.jpg" alt="" width="500" height="275" /></a></p>
<p>Ship is nearing completion, enviro still needs a lot of love. Got totally inspired by Halo Reach for it though.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/gz81-update.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jaguar Retro Ad</title>
		<link>http://www.laurenscorijn.com/jaguar-retro-ad.html</link>
		<comments>http://www.laurenscorijn.com/jaguar-retro-ad.html#comments</comments>
		<pubDate>Thu, 29 Apr 2010 19:01:57 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=818</guid>
		<description><![CDATA[The students at the school where I work are tasked to create a retro advertisement with the 3D vehicle they are modeling. I took one of my older models, a 1951 Jaguar XK120, and made an example of what is expected. Mostly to show the post processing I did on this image. It was rendered [...]]]></description>
			<content:encoded><![CDATA[<p>The students at the school where I work are tasked to create a retro advertisement with the 3D vehicle they are modeling. I took one of my older models, a 1951 Jaguar XK120, and made an example of what is expected. Mostly to show the post processing I did on this image.</p>
<p>It was rendered in Mental Ray, took about 18 minutes at 720p.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2010/04/Final_Result.jpg"><img class="aligncenter size-medium wp-image-820" title="Final_Result" src="http://www.laurenscorijn.com/wp-content/uploads/2010/04/Final_Result-500x390.jpg" alt="" width="500" height="390" /></a></p>
<p>(I know it says XK150, but I just copied the text from another Jag ad)</p>
<p>here&#8217;s the original render, to compare:</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2010/04/original.jpg"><img class="aligncenter size-medium wp-image-821" title="original" src="http://www.laurenscorijn.com/wp-content/uploads/2010/04/original-500x281.jpg" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/jaguar-retro-ad.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Street Rod lighting</title>
		<link>http://www.laurenscorijn.com/street-rod-lighting.html</link>
		<comments>http://www.laurenscorijn.com/street-rod-lighting.html#comments</comments>
		<pubDate>Tue, 20 Apr 2010 18:03:34 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=798</guid>
		<description><![CDATA[I really should post more. I just really tend to forget I have a blog where Ican dump some stuff that shouldn&#8217;t go on the frontpage. Here&#8217;s something I made a month or two ago: It&#8217;s a lighting study using just 3DS Max scanline and standard lights. Nothing advanced, just the pure basics, so I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>I really should post more. I just really tend to forget I have a blog where Ican dump some stuff that shouldn&#8217;t go on the frontpage.</p>
<p>Here&#8217;s something I made a month or two ago:<img class="aligncenter" title="scenewip05b" src="../wp-content/uploads/2010/04/scenewip05b-500x281.jpg" alt="" width="500" height="281" /></p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-799" title="scenewip05" src="http://www.laurenscorijn.com/wp-content/uploads/2010/04/scenewip05-500x281.jpg" alt="" width="500" height="281" /></p>
<p style="text-align: left;">It&#8217;s a lighting study using just 3DS Max scanline and standard lights. Nothing advanced, just the pure basics, so I&#8217;d push myself to actually understand the lighting. It&#8217;s not perfect yet, and I was putting materials on this until I sort of abandoned it</p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/street-rod-lighting.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Aqua Knight WIP</title>
		<link>http://www.laurenscorijn.com/aqua-knight-wip.html</link>
		<comments>http://www.laurenscorijn.com/aqua-knight-wip.html#comments</comments>
		<pubDate>Thu, 21 Jan 2010 23:50:38 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=640</guid>
		<description><![CDATA[I started working on a character for a change. It&#8217;s not organic but definitely something different from the usual four-wheeled subject. It&#8217;s the water armor from Yukito Kishiro&#8217;s Aqua Knight. I rarely read manga but this one was just too original to miss. Polycount WIP topic]]></description>
			<content:encoded><![CDATA[<p>I started working on a character for a change. It&#8217;s not organic but definitely something different from the usual four-wheeled subject.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2010/01/armorwip03.jpg"><img class="alignnone size-medium wp-image-641" title="armorwip03" src="http://www.laurenscorijn.com/wp-content/uploads/2010/01/armorwip03-500x375.jpg" alt="armorwip03" width="500" height="375" /></a></p>
<p>It&#8217;s the water armor from Yukito Kishiro&#8217;s Aqua Knight. I rarely read manga but this one was just too original to miss.</p>
<p><a href="http://boards.polycount.net/showthread.php?goto=newpost&amp;t=69147">Polycount WIP topic</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/aqua-knight-wip.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Brütal Rod</title>
		<link>http://www.laurenscorijn.com/the-brutal-rod.html</link>
		<comments>http://www.laurenscorijn.com/the-brutal-rod.html#comments</comments>
		<pubDate>Wed, 30 Dec 2009 13:27:50 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=599</guid>
		<description><![CDATA[I spent the last two months working on this Hot Rod model, as some sort of fan-art for Brütal Legend. I really hope I can bring myself to at least creating some sort of environment for it. 19.652 tri&#8217;s, one 2048 set, two 1024 and a 256 set of textures.]]></description>
			<content:encoded><![CDATA[<p>I spent the last two months working on this Hot Rod model, as some sort of fan-art for Brütal Legend. I really hope I can bring myself to at least creating some sort of environment for it.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2009/12/WIP028.jpg"><img class="alignnone size-medium wp-image-600" title="WIP028" src="http://www.laurenscorijn.com/wp-content/uploads/2009/12/WIP028-500x280.jpg" alt="WIP028" width="500" height="280" /></a></p>
<p>19.652 tri&#8217;s, one 2048 set, two 1024 and a 256 set of textures.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/the-brutal-rod.html/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>DM-Shaolin 06</title>
		<link>http://www.laurenscorijn.com/dm-shaolin-06.html</link>
		<comments>http://www.laurenscorijn.com/dm-shaolin-06.html#comments</comments>
		<pubDate>Tue, 22 Dec 2009 15:57:59 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Unreal]]></category>
		<category><![CDATA[WIP]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=588</guid>
		<description><![CDATA[Update on my level. I put a lot of work in the surrounding environment. I also made the custom waterfall mesh and material. The custom mesh for the waterfall:]]></description>
			<content:encoded><![CDATA[<p>Update on my level. I put a lot of work in the surrounding environment. I also made the custom waterfall mesh and material.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP019.jpg"><img class="alignnone size-medium wp-image-589" title="Shaolin_WIP019" src="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP019-500x290.jpg" alt="Shaolin_WIP019" width="500" height="290" /></a></p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP020.jpg"><img class="alignnone size-medium wp-image-590" title="Shaolin_WIP020" src="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP020-500x273.jpg" alt="Shaolin_WIP020" width="500" height="273" /></a></p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP021.jpg"><img class="alignnone size-medium wp-image-591" title="Shaolin_WIP021" src="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP021-500x271.jpg" alt="Shaolin_WIP021" width="500" height="271" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP022.jpg"></a></p>
<p>The custom mesh for the waterfall:</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP022.jpg"><img class="alignnone size-medium wp-image-592" title="Shaolin_WIP022" src="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Shaolin_WIP022-500x280.jpg" alt="Shaolin_WIP022" width="500" height="280" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/dm-shaolin-06.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cougar Realtime</title>
		<link>http://www.laurenscorijn.com/cougar-realtime.html</link>
		<comments>http://www.laurenscorijn.com/cougar-realtime.html#comments</comments>
		<pubDate>Wed, 09 Dec 2009 10:31:26 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Shaders]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=579</guid>
		<description><![CDATA[Been spending a lot of time creating realtime images, this week (as always). I put my Cougar into UDK and set up some materials for it. I think it looks so good that I should just share it up on my blog here. This image was created at 6144 x 3456 pixels with Unreal&#8217;s &#8220;tiledshot&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Been spending a lot of time creating realtime images, this week (as always). I put my Cougar into UDK and set up some materials for it. I think it looks so good that I should just share it up on my blog here. This image was created at 6144 x 3456 pixels with Unreal&#8217;s &#8220;tiledshot&#8221; command. And that only took 2 seconds to render.<a href="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Cougar_poster_01_2560.jpg"><img class="size-medium wp-image-581 aligncenter" title="Cougar_poster_01_1440" src="http://www.laurenscorijn.com/wp-content/uploads/2009/12/Cougar_poster_01_1440-500x281.jpg" alt="Cougar_poster_01_1440" width="500" height="281" /></a></p>
<p style="text-align: left;">I&#8217;m looking forward to the day realtime rendering becomes the standard.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.laurenscorijn.com/cougar-realtime.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

