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<channel>
	<title>Laurens Corijn</title>
	<atom:link href="http://www.laurenscorijn.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.laurenscorijn.com</link>
	<description>3D &#38; Technical Artist</description>
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		<title>Borderlands 2 Nerf Hyperion Spectre</title>
		<link>http://www.laurenscorijn.com/borderlands-2-nerf-hyperion-spectre.html</link>
		<comments>http://www.laurenscorijn.com/borderlands-2-nerf-hyperion-spectre.html#comments</comments>
		<pubDate>Wed, 14 Nov 2012 10:14:37 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[NERF]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1416</guid>
		<description><![CDATA[So the Borderlands 2 guns look amazing. I found the Nerf Spectre, which is a bit of a rare gun, to match well with Hyperion&#8217;s angular shapes. The yellow and black scheme has turned out fantastic, this is definitely a step up from all the previous guns. I might do a few more Borderlands 2 [...]]]></description>
			<content:encoded><![CDATA[<p>So the Borderlands 2 guns look amazing. I found the Nerf Spectre, which is a bit of a rare gun, to match well with Hyperion&#8217;s angular shapes. The yellow and black scheme has turned out fantastic, this is definitely a step up from all the previous guns.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_01.jpg"><img class="aligncenter size-medium wp-image-1417" title="HyperionSpectre_01" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_01-500x281.jpg" alt="" width="500" height="281" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_02.jpg"><img class="aligncenter size-medium wp-image-1418" title="HyperionSpectre_02" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_02-500x281.jpg" alt="" width="500" height="281" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_03.jpg"><img class="aligncenter size-medium wp-image-1419" title="HyperionSpectre_03" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_03-500x281.jpg" alt="" width="500" height="281" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_04.jpg"><img class="aligncenter size-medium wp-image-1420" title="HyperionSpectre_04" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/HyperionSpectre_04-500x281.jpg" alt="" width="500" height="281" /></a>I might do a few more Borderlands 2 inspired guns&#8230;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Nerf Brink Ritchie</title>
		<link>http://www.laurenscorijn.com/nerf-brink-ritchie.html</link>
		<comments>http://www.laurenscorijn.com/nerf-brink-ritchie.html#comments</comments>
		<pubDate>Wed, 14 Nov 2012 10:11:17 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[NERF]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1410</guid>
		<description><![CDATA[I&#8217;ve been doing a few more Nerf guns. This Ritchie revolver based on the Maverick is a few months old. I&#8217;ve been using this a lot at work! Quite happy with this, tried some new techniques and they worked very well. I&#8217;ve perfected them more in the guns that were made after this one.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been doing a few more Nerf guns. This Ritchie revolver based on the Maverick is a few months old. I&#8217;ve been using this a lot at work!</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_01.jpg"><img class="aligncenter size-medium wp-image-1411" title="Ritchie_01" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_01-500x281.jpg" alt="" width="500" height="281" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_02.jpg"><img class="aligncenter size-medium wp-image-1412" title="Ritchie_02" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_02-500x281.jpg" alt="" width="500" height="281" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_04.jpg"><img class="aligncenter size-medium wp-image-1413" title="Ritchie_04" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_04-500x281.jpg" alt="" width="500" height="281" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_03.jpg"><img class="aligncenter size-medium wp-image-1414" title="Ritchie_03" src="http://www.laurenscorijn.com/wp-content/uploads/2012/11/Ritchie_03-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>Quite happy with this, tried some new techniques and they worked very well. I&#8217;ve perfected them more in the guns that were made after this one.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Car</title>
		<link>http://www.laurenscorijn.com/the-car.html</link>
		<comments>http://www.laurenscorijn.com/the-car.html#comments</comments>
		<pubDate>Sat, 13 Oct 2012 20:08:41 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1390</guid>
		<description><![CDATA[A thread on polycount made me dig up my first model ever. Early 2006 I think. &#160; Not all that terrible looking at it now. I had spent a few months converting existing GTA:SA cars to Crashday before I attempted this, I had even already learned to UV when I had to redo textures on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.polycount.com/forum/showthread.php?t=101922">A thread on polycount </a>made me dig up my first model ever. Early 2006 I think.</p>
<p>&nbsp;</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/10/carrender1.jpg"><img class="aligncenter size-medium wp-image-1391" title="carrender1" src="http://www.laurenscorijn.com/wp-content/uploads/2012/10/carrender1-500x375.jpg" alt="" width="500" height="375" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/10/car3kopie.jpg"><img class="aligncenter size-full wp-image-1392" title="car3kopie" src="http://www.laurenscorijn.com/wp-content/uploads/2012/10/car3kopie.jpg" alt="" width="400" height="500" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/10/wire4qo.jpg"><img class="aligncenter size-medium wp-image-1393" title="wire4qo" src="http://www.laurenscorijn.com/wp-content/uploads/2012/10/wire4qo-500x278.jpg" alt="" width="500" height="278" /></a>Not all that terrible looking at it now. I had spent a few months converting existing GTA:SA cars to Crashday before I attempted this, I had even already learned to UV when I had to redo textures on some cars (I remember manually painting Ambient occlusion once LOL).</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Chibi Levin</title>
		<link>http://www.laurenscorijn.com/chibi-levin.html</link>
		<comments>http://www.laurenscorijn.com/chibi-levin.html#comments</comments>
		<pubDate>Fri, 20 Jul 2012 19:04:36 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1366</guid>
		<description><![CDATA[I made a Chibi Toyota Corolla AE86 Levin GT-Apex! To be honest, I think this is my best car so far&#8230;]]></description>
			<content:encoded><![CDATA[<p>I made a Chibi Toyota Corolla AE86 Levin GT-Apex!<br />
<a href="http://www.laurenscorijn.com/wp-content/uploads/2012/07/AE86LevinSolo.jpg"><img class="aligncenter size-medium wp-image-1367" title="AE86LevinSolo" src="http://www.laurenscorijn.com/wp-content/uploads/2012/07/AE86LevinSolo-500x380.jpg" alt="" width="500" height="380" /></a></p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/07/AE86LevinSolo_b.jpg"><img class="aligncenter size-medium wp-image-1369" title="AE86LevinSolo_b" src="http://www.laurenscorijn.com/wp-content/uploads/2012/07/AE86LevinSolo_b-500x353.jpg" alt="" width="500" height="353" /></a></p>
<p>To be honest, I think this is my best car so far&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>MaxScript Render To Texture with Projection</title>
		<link>http://www.laurenscorijn.com/maxscript-render-to-texture-with-projection.html</link>
		<comments>http://www.laurenscorijn.com/maxscript-render-to-texture-with-projection.html#comments</comments>
		<pubDate>Thu, 31 May 2012 15:26:50 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1344</guid>
		<description><![CDATA[This is a blog post written from utter frustration. I&#8217;ve spent way too much time trying to get RTT in max working with projection, and finally found the issue that was stopping everything. The problem is that I kept getting useless bake results: a (red) wireframe, and not a proper bake! I&#8217;d checked the help [...]]]></description>
			<content:encoded><![CDATA[<p>This is a blog post written from utter frustration. I&#8217;ve spent way too much time trying to get RTT in max working with projection, and finally found the issue that was stopping everything.</p>
<p>The problem is that I kept getting useless bake results: a (red) wireframe, and not a proper bake!<br />
I&#8217;d checked the help dozens of times, trawled all the forums,etc&#8230; Nothing helped.</p>
<p>&nbsp;</p>
<p>Now after rebuilding the code again, I found the issue:</p>
<p>the INodeBakeProperties have almost nothing in the way of proper default settings. You have to explicitly set a few things, if you don&#8217;t, it doesn&#8217;t work without any explanation why.</p>
<p>Take the following sample code:</p>
<p><code>--set up bake properties</p>
<p>bp = obj.INodeBakeProperties<br />
bp.bakeEnabled = true<br />
bp.bakeChannel = 1<br />
bp.nDilations = 1</code></p>
<p>This is the key piece of code. If you don&#8217;t set bakeEnabled, it won&#8217;t bake. Easily overlooked. Bakechannel I&#8217;m not sure of the default, but you most probably need to set this explicitely. <strong>nDilations was my problem: this is the &#8220;edge padding&#8221; value: not explicitely setting it results in useless bakes!</strong> There is not a single warning on this in the Max help anywhere!</p>
<p><code>bp.removeAllBakeElements() --clear all to be safe and clean<br />
dbe = DiffuseMap()<br />
dbe.enabled = true<br />
dbe.outputSzX = 128<br />
dbe.outputSzY = 128</p>
<p>dbe.filenameUnique = false<br />
dbe.elementname = "test"<br />
dbe.filename = "C:\\"<br />
dbe.filetype = "test.tga"</p>
<p>bp.addBakeElement dbe<br />
</code></p>
<p>For completion&#8217;s sake, here&#8217;s the rest of the essential code. The Bake elements have VERY generic class names such as &#8220;DiffuseMap&#8221;. They have to be enabled explicitely again.<br />
The filename and filetype properties of the bake element are again very important: failure to set these and your bake element will not be able to create a bitmap. You&#8217;ll get a non-descriptive &#8220;Error Creating Bitmap&#8221; message. It doesn&#8217;t actually save them to that location though&#8230;<br />
Also, very important to note: Edgepadding, or the ndilations value, is not applied when you set just &#8220;.tga&#8221; as filetype. If you set &#8220;filename.tga&#8221; it will apply them. The actual purpose of filetype vs filename is very vague and unclear.</p>
<p>Hopefully that will help out anyone who&#8217;s running into this same issue!</p>
]]></content:encoded>
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		<item>
		<title>BT2 Build-a-Tank</title>
		<link>http://www.laurenscorijn.com/bt2-build-a-tank.html</link>
		<comments>http://www.laurenscorijn.com/bt2-build-a-tank.html#comments</comments>
		<pubDate>Tue, 08 May 2012 18:41:52 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Props]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1327</guid>
		<description><![CDATA[Wargaming.net is having a competition that&#8217;s even more up my alley than 3D modelling! You&#8217;re supposed to build a real-life model of your favorite tank. I picked my little BT-2 in fall camo since I always have the most fun with it ingame. I decided to just scratchbuild it from wood and do the interior [...]]]></description>
			<content:encoded><![CDATA[<p>Wargaming.net is having<a href="http://worldoftanks.eu/en/build-tank-model/"> a competition</a> that&#8217;s even more up my alley than 3D modelling! You&#8217;re supposed to build a real-life model of your favorite tank.</p>
<p>I picked my little BT-2 in fall camo since I always have the most fun with it ingame. I decided to just scratchbuild it from wood and do the interior as well, to set myself apart from the competition.</p>
<p>Here are some pictures I took yesterday:</p>

<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9236' title='DSCF9236'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9236-150x100.jpg" class="attachment-thumbnail" alt="DSCF9236" title="DSCF9236" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9223' title='DSCF9223'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9223-150x100.jpg" class="attachment-thumbnail" alt="DSCF9223" title="DSCF9223" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9215' title='DSCF9215'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9215-150x100.jpg" class="attachment-thumbnail" alt="DSCF9215" title="DSCF9215" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9224' title='DSCF9224'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9224-150x100.jpg" class="attachment-thumbnail" alt="DSCF9224" title="DSCF9224" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9235' title='DSCF9235'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9235-150x100.jpg" class="attachment-thumbnail" alt="DSCF9235" title="DSCF9235" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9211' title='DSCF9211'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9211-150x100.jpg" class="attachment-thumbnail" alt="DSCF9211" title="DSCF9211" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9213' title='DSCF9213'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9213-150x100.jpg" class="attachment-thumbnail" alt="DSCF9213" title="DSCF9213" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9226' title='DSCF9226'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9226-150x100.jpg" class="attachment-thumbnail" alt="DSCF9226" title="DSCF9226" /></a>
<a href='http://www.laurenscorijn.com/bt2-build-a-tank.html/dscf9233' title='DSCF9233'><img width="150" height="100" src="http://www.laurenscorijn.com/wp-content/uploads/2012/05/DSCF9233-150x100.jpg" class="attachment-thumbnail" alt="DSCF9233" title="DSCF9233" /></a>

<p>And here&#8217;s the entry video, showing the build process:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/D1K9iV81lO0?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><del>Fingers crossed I win something nice!</p>
<p></del></p>
<p>I got first place! Sweet!</p>
]]></content:encoded>
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		<title>Actionscripting..</title>
		<link>http://www.laurenscorijn.com/actionscripting.html</link>
		<comments>http://www.laurenscorijn.com/actionscripting.html#comments</comments>
		<pubDate>Sun, 22 Jan 2012 23:54:54 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1262</guid>
		<description><![CDATA[Its been years since I did actual game-like programming, but thanks to Rafael at work who told me about Flixel and using Actionscript to get started. I never knew it was this easy, I thought you needed to know flash and all that, but it really is a lot like the 2D C++ &#8220;GameEngine&#8221; I [...]]]></description>
			<content:encoded><![CDATA[<p>Its been years since I did actual game-like programming, but thanks to Rafael at work who told me about Flixel and using Actionscript to get started. I never knew it was this easy, I thought you needed to know flash and all that, but it really is a lot like the 2D C++ &#8220;GameEngine&#8221; I learnt to program with in university. Only much easier, faster and less limiting. I&#8217;m not saying C++ is slow and limited, but for someone who codes for fun, I couldn&#8217;t care less if c++ allows more control and all that.</p>
<p>So here&#8217;s what i came up with so far:</p>
<p><a href="http://www.laurenscorijn.com/Sirius.swf">http://www.laurenscorijn.com/Sirius.swf</a></p>
<p>It&#8217;s the start of a spaceship game that should have everything random generated (well except for the names). I based the spaceship generation code on <a href="http://wayback.archive.org/web/*/http://www.davebollinger.com/works/pixelspaceships/">Dave Bollinger&#8217;s PixelSpacehips.</a> (site&#8217;s dead, hence wayback). Keep refreshing, it&#8217;s different every time! It also cycles between 5 types of country naming types, US, Japanese, Russian, German and French (it&#8217;s so fun coming up with the names).</p>
<p>Plus, I just found out you can do shaders in Actionscript, so now I can manipulate graphics faster and even easier!</p>
]]></content:encoded>
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		<title>BRINK Nerf Stampede</title>
		<link>http://www.laurenscorijn.com/brink-nerf-stampede.html</link>
		<comments>http://www.laurenscorijn.com/brink-nerf-stampede.html#comments</comments>
		<pubDate>Thu, 05 Jan 2012 09:34:14 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[NERF]]></category>
		<category><![CDATA[Props]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1245</guid>
		<description><![CDATA[I just finished my next BRINK inspired Nerf gun. This time it&#8217;s an assault rifle, created from a Nerf ECS-18 Stampede. I was inspired by the &#8220;Gerund&#8221; AR, it had nice contrast between green, yellow and orange. The fish drawing was cool too. I never tested if it shoots, since it requires an insane amount [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished my next BRINK inspired Nerf gun. This time it&#8217;s an assault rifle, created from a Nerf ECS-18 Stampede.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8538_out.jpg"><img class="aligncenter" title="DSCF8538_out" src="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8538_out-500x333.jpg" alt="" width="500" height="333" /></a>I was inspired by the &#8220;Gerund&#8221; AR, it had nice contrast between green, yellow and orange. The fish drawing was cool too.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8539_out.jpg"><img class="aligncenter" title="DSCF8539_out" src="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8539_out-500x333.jpg" alt="" width="500" height="333" /></a>I never tested if it shoots, since it requires an insane amount of batteries. (6 D-type)</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8540_out.jpg"><img class="aligncenter size-medium wp-image-1248" title="DSCF8540_out" src="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8540_out-333x500.jpg" alt="" width="333" height="500" /></a>It feels like a big improvement in technique, which is exactly why I did a smaller gun first.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8543_out.jpg"><img class="aligncenter size-medium wp-image-1251" title="DSCF8543_out" src="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8543_out-500x333.jpg" alt="" width="500" height="333" /></a>It&#8217;s got a working Red Dot scope where the carrying handle used to be (I cut that off).</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8542_out.jpg"><img class="aligncenter size-medium wp-image-1250" title="DSCF8542_out" src="http://www.laurenscorijn.com/wp-content/uploads/2012/01/DSCF8542_out-500x333.jpg" alt="" width="500" height="333" /></a>The band-aid was taken from an early concept by LD Austin that didn&#8217;t make it ingame in that form.</p>
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		<title>The Weald in autumn</title>
		<link>http://www.laurenscorijn.com/the-weald-in-autumn.html</link>
		<comments>http://www.laurenscorijn.com/the-weald-in-autumn.html#comments</comments>
		<pubDate>Sun, 20 Nov 2011 13:24:06 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1239</guid>
		<description><![CDATA[Since I moved to Bromley and got a new motorcycle, I&#8217;ve been spending almost every weekend riding in the countryside. On one of my last rides I saw so many great views, I decided to go back and make a little photoserie about it. More on Flickr.]]></description>
			<content:encoded><![CDATA[<p>Since I moved to Bromley and got a new motorcycle, I&#8217;ve been spending almost every weekend riding in the countryside. On one of my last rides I saw so many great views, I decided to go back and make a little photoserie about it.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-3.jpg"><img class="aligncenter size-medium wp-image-1240" title="Weald (3)" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-3-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-9.jpg"><img class="aligncenter size-medium wp-image-1241" title="Weald (9)" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-9-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-12.jpg"><img class="aligncenter size-medium wp-image-1242" title="Weald (12)" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-12-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-13.jpg"><img class="aligncenter size-medium wp-image-1243" title="Weald (13)" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/Weald-13-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/43951983@N00/sets/72157628055199813/with/6365180389/">More on Flickr.</a></p>
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		<title>BRINK Nerf Element</title>
		<link>http://www.laurenscorijn.com/brink-nerf-element.html</link>
		<comments>http://www.laurenscorijn.com/brink-nerf-element.html#comments</comments>
		<pubDate>Sun, 06 Nov 2011 16:35:19 +0000</pubDate>
		<dc:creator>Laurens</dc:creator>
				<category><![CDATA[Props]]></category>

		<guid isPermaLink="false">http://www.laurenscorijn.com/?p=1230</guid>
		<description><![CDATA[I&#8217;ve been wanting to do prop making for quite some time, and when I found out about custom painted Nerf guns, It seemed like a perfect way to get started. I was trying to think of a good theme, when it dawned to me that I work at a company who&#8217;s got some amazing, very [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been wanting to do prop making for quite some time, and when I found out about custom painted Nerf guns, It seemed like a perfect way to get started.</p>
<p>I was trying to think of a good theme, when it dawned to me that I work at a company who&#8217;s got some amazing, very unique looking guns in their latest game, so it made sense to try and make a BRINK Resistance inspired pistol!</p>
<p style="text-align: center;"><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8452_out.jpg"><img class="aligncenter size-medium wp-image-1231" title="DSCF8452_out" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8452_out-500x334.jpg" alt="" width="500" height="334" /></a>It still shoots, I removed the air restrictor so it&#8217;s more powerful than stock.</p>
<p><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8456_out.jpg"><img class="aligncenter size-medium wp-image-1232" title="DSCF8456_out" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8456_out-500x334.jpg" alt="" width="500" height="334" /></a></p>
<p style="text-align: center;">I filled the space for extra darts with a functioning LED flashlight and Laser module. There are separate switches for each on the back of the housing.</p>
<p style="text-align: center;"><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8471_out.jpg"><img class="aligncenter size-medium wp-image-1236" title="DSCF8471_out" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8471_out-500x334.jpg" alt="" width="500" height="334" /></a><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8471_out.jpg"><br />
</a></p>
<p style="text-align: center;"><a href="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8473_out.jpg"><img class="aligncenter size-medium wp-image-1234" title="DSCF8473_out" src="http://www.laurenscorijn.com/wp-content/uploads/2011/11/DSCF8473_out-500x334.jpg" alt="" width="500" height="334" /></a></p>
<p style="text-align: center;">You can see some nice highres shots of many weapons from the game here:</p>
<p style="text-align: center;"><a href="http://www.polycount.com/forum/showthread.php?t=85669">Polycount &#8211; 3Point Studios Brink Art</a></p>
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