ID

Name: Laurens Corijn
Date of Birth: 20/07/1987
Nationality: Belgian
Current residence: Ghent, Belgium
Languages: Dutch, English, German, Swedish, French
Degree: Bachelor Digital Arts & Entertainment

Mission

Provide companies and customers with the best advice and feedback on any technical art and pipeline issues, based on my years of industry experience as a technical artist. I specialize in PBR texturing and import/export pipelines.

Experience

February 2009 – June 2009: ExDream GmBh, Hannover. Internship as 3D artist
September 2009 – August 2011: University College of West-Flanders,3D Lecturer
March 2010 – August 2012: Eat3D LLC, DVD Instructor
October 2010 – May 2011: Liquid Development, Contract 3D Artist
September 2011 – February 2013: Splash Damage, London, Technical Artist
March 2013 – May 2015: EA DICE, Stockholm, Technical Art Director

Notable Achievements & Accolades

  • Released 3-part instructional DVD on high- and lowpoly modeling and texturing for Eat3D LLC.
  • Authored acclaimed viewport-shader script for 3DS Max together with Robbert-Jan Brems, used worldwide by AAA-games studios during previous generation.
  • Provided technical art and pipeline support on Splash Damage’s Dirty Bomb project during early stages.
  • Provided techincal art support and direction on EA DICE’s Mirrors Edge Catalyst.
  • Filled guest speaker slot with Allegorithmic at GDC 2014, talking about texturing pipelines for Mirrors Edge.

Key Skills

  • Excellent communicator, forming the link between artists and programmers due to understanding of all development aspects.
  • Complete and thorough knowledge of asset creation pipeline, both current-gen Physically-Based (PBR) as well as diffuse-only workflows.
  • Strong proponent of smart workflows and procedural content.
  • Knowledge of lighting, Global Illumination, physically-based rendering and shading as well as HDR.
  • Ability to rig & skin character, vehicle and weapon meshes.
  • Traditional & digital drawing skills, ability to come up with original ideas & concepts and illustrate them.
  • Scripting knowledge: Extensive Maxscript, Python and basic MEL.
  • Extensive HLSL knowledge, ability to use, adapt and create HLSL shaders, knowledge of realtime rendering.
  • C++ Programming knowledge (STL, coding standards, DirectX).

Software

  • 3DS Max
  • Maya
  • Adobe Photoshop & Illustrator
  • Substance Designer
  • Adobe Premiere & After Effects
  • Adobe Soundbooth
  • Unreal Engine

Personal Interests

These days I’m quite passionate about traveling and exploring the world. I’ve started working part-time as a motorcycle tour-guide and have an adventure-travel-photography blog called RideIntoTheSun. I’m an avid photographer and always aim to further my skills with the camera. I’m also very much into working with my hands and am a bit of an amateur mechanic on motorcycles and cars.