A fictional, next-gen spec car I designed myself. It was inspired by cars such as the BMW M3, Holden Coupe 60 and Nissan Skyline.
16.500 tri’s, 2048 textures for the body, two 1024 sets for the underside, details and interior and one 1024 set for the wheels. A heavy asset, but these textures would probably be rescaled for use in a game. This car is meant to be able to completely fall apart, stuff behind the bumpers, hood and trunk is all modeled and textured.
The presentation is all realtime. The highway flyover scene was created by me, but shaders and rendering was made possible by Wang Jing aka RTshaders. He created custom HLSL shaders for this scene as wel as bake light and cubemaps.
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