RIP GRIN

I was a little shocked to read that GRIN is no more. One of the videogame developers I really liked, I tried very hard to do my internship there but that didn’t work out. The idea of maybe working there someday still might have lumbered in the back of my head somewhere I guess. And now they’re no more.

What makes it extra sad, is looking at Bram Eulaers, aka Peris portfolio and seeing the work he made for GRIN’s “unfinished masterpiece”. That has to be some of the best environment work I’ve seen so far.

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