Heli Hangar Lighting

A year ago I posted that little garage scene, this year that school assignment is back, so I lit my coworker’s scene.

Model and camera setup by Pieter Van Dranen. It’s not as polished as the garage, but it only took an hour to set up. This is a lot more relaxing to work on than modeling I think.

Manitoba Wip 17

Been a while. I work on this from time to time. I think the mood and colors are finally settling in. Still got greater plans for it than this, but first I really need to tackle the rocks and the rest of the plane debris. After that I can really start wrapping this up as a finished whole, which should be fun.

It’s interesting to note that the biggest difference here is made by being able to tweak the Dynamic tonemapper, the rigid system from the previous months was very hard to work with for me. Also the exponential heightfog is just great for getting moody colors in there.

GZ81 Update

Just to post something, sneak preview of my spaceship.

Ship is nearing completion, enviro still needs a lot of love. Got totally inspired by Halo Reach for it though.

Naganata wip

Just to post something on this blog, a WIP of a spaceship. Concept by Dasnewten.

No normalmaps, because that’s no fun. And this project is all about being fun and easy to work on.

Also there will probably be a big announcment in the coming month, about what I spent a lot of time on the past months.

Manitoba WIP 1

I’m doing an outdoor enviro. Based on one of those pictures i posted a while back.

Here’s what I have so far:

The environment is almost done. Some tweaks left, set up the materials for the far-away terrain and add the ocean in the distance, and optimize the trees (they’re not so good for performance atm).

After that I’ll model a wrecked Curtiss C46 Commando plane to lie on the rocks.

Street Rod lighting

I really should post more. I just really tend to forget I have a blog where Ican dump some stuff that shouldn’t go on the frontpage.

Here’s something I made a month or two ago:

It’s a lighting study using just 3DS Max scanline and standard lights. Nothing advanced, just the pure basics, so I’d push myself to actually understand the lighting. It’s not perfect yet, and I was putting materials on this until I sort of abandoned it

Aqua Knight WIP

I started working on a character for a change. It’s not organic but definitely something different from the usual four-wheeled subject.

armorwip03

It’s the water armor from Yukito Kishiro’s Aqua Knight. I rarely read manga but this one was just too original to miss.

Polycount WIP topic

The Brütal Rod

I spent the last two months working on this Hot Rod model, as some sort of fan-art for Brütal Legend. I really hope I can bring myself to at least creating some sort of environment for it.

WIP028

19.652 tri’s, one 2048 set, two 1024 and a 256 set of textures.

DM-Shaolin 06

Update on my level. I put a lot of work in the surrounding environment. I also made the custom waterfall mesh and material.

Shaolin_WIP019

Shaolin_WIP020

Shaolin_WIP021

The custom mesh for the waterfall:

Shaolin_WIP022

DM-Shaolin 05

I put a few more hours works into the map. Built some static meshes, set up fake bounce lights all over the place and tweaked overall atmosphere.

Shaolin_WIP015

Shaolin_WIP016

Shaolin_WIP017

Shaolin_WIP018

The entrance gate at the back is still very WIP, but I finally threw out that useless big placeholder mesh there.