Been spending a lot of time creating realtime images, this week (as always). I put my Cougar into UDK and set up some materials for it. I think it looks so good that I should just share it up on my blog here. This image was created at 6144 x 3456 pixels with Unreal’s “tiledshot” command. And that only took 2 seconds to render.
I’m looking forward to the day realtime rendering becomes the standard.