Laurens
Shaders, Unreal, Work
Been spending a lot of time creating realtime images, this week (as always). I put my Cougar into UDK and set up some materials for it. I think it looks so good that I should just share it up on my blog here. This image was created at 6144 x 3456 pixels with Unreal’s “tiledshot” [...]
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Laurens
Shaders, Tips, Unreal
Due to an ongoing thread at the Polycount boards about the snow and ice of Uncharted 2, I replicated Paul Greveson aka MoP’s vertex blending material in Unreal.
This is my result:
The tank tracks are another type of blend, this one’s about the snow on the ground.
I was asked to post my node layout on my [...]
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