Future Xoliulshader support

I keep getting reports about XoliulShader 2 not work properly in max 2013 and Max 2014. This is a known issue. In short, this is the response: Autodesk has completely broken shading in Max 2013 and 2014. I can not and will not fix this. You should go back to Max 2012 if you want […]

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Cougar Realtime

Been spending a lot of time creating realtime images, this week (as always). I put my Cougar into UDK and set up some materials for it. I think it looks so good that I should just share it up on my blog here. This image was created at 6144 x 3456 pixels with Unreal’s “tiledshot” […]

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Vertex Blending Snow

Due to an ongoing thread at the Polycount boards about the snow and ice of Uncharted 2, I replicated Paul Greveson aka MoP’s vertex blending material in Unreal. This is my result: The tank tracks are another type of blend, this one’s about the snow on the ground. I was asked to post my node […]

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