Jaguar Retro Ad

The students at the school where I work are tasked to create a retro advertisement with the 3D vehicle they are modeling. I took one of my older models, a 1951 Jaguar XK120, and made an example of what is expected. Mostly to show the post processing I did on this image.
It was rendered in [...]

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Street Rod lighting

I really should post more. I just really tend to forget I have a blog where Ican dump some stuff that shouldn’t go on the frontpage.
Here’s something I made a month or two ago:

It’s a lighting study using just 3DS Max scanline and standard lights. Nothing advanced, just the pure basics, so I’d push myself [...]

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Aqua Knight WIP

I started working on a character for a change. It’s not organic but definitely something different from the usual four-wheeled subject.

It’s the water armor from Yukito Kishiro’s Aqua Knight. I rarely read manga but this one was just too original to miss.
Polycount WIP topic

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The Brütal Rod

I spent the last two months working on this Hot Rod model, as some sort of fan-art for Brütal Legend. I really hope I can bring myself to at least creating some sort of environment for it.

19.652 tri’s, one 2048 set, two 1024 and a 256 set of textures.

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DM-Shaolin 06

Update on my level. I put a lot of work in the surrounding environment. I also made the custom waterfall mesh and material.

The custom mesh for the waterfall:

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Cougar Realtime

Been spending a lot of time creating realtime images, this week (as always). I put my Cougar into UDK and set up some materials for it. I think it looks so good that I should just share it up on my blog here. This image was created at 6144 x 3456 pixels with Unreal’s “tiledshot” [...]

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UT3 DM-Shaolin 04

Next weekly update on my map:
A lot more decoration was added. I did some work on the surrounding environment so there are cliffs and mountains around. Still need to place more in distance so the level doesn’t seem to end abruptly in the distance.

the ASC trees look really good, too bad there’s only one of [...]

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UT3 DM-Shaolin 03

Update on my map:
BSP should be pretty much completely final. All brushes have materials assigned now. I placed some important and less important static meshes around to get more of a sense what things will look like. This showed me that in some places the BSP needed a bit of editing to better accomodate the [...]

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UT3 DM-Shaolin 02

I’ve worked a bit more on my UT3 map. More BSP blockout, I think the BSP should be all done, except for removing some of it when I replace it with static meshes. While doing this I also changed some sizes a bit. I also carved out an interior and an elevator shaft in the [...]

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UT3 DM-Shaolin 01

This is the first post in a series of many where I’ll be posting updates on my progress creating a small Unreal Tournament 3 level using UT3’s Asian assets. I picked “Shaolin” as an extremely cheesy name and decided upon a castle/temple on a cliff at the edge of a waterfall. I got my idea [...]

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