A thread on polycount made me dig up my first model ever. Early 2006 I think. Not all that terrible looking at it now. I had spent a few months converting existing GTA:SA cars to Crashday before I attempted this, I had even already learned to UV when I had to redo textures on […]
Wargaming.net is having a competition that’s even more up my alley than 3D modelling! You’re supposed to build a real-life model of your favorite tank. I picked my little BT-2 in fall camo since I always have the most fun with it ingame. I decided to just scratchbuild it from wood and do the interior […]
A year ago I posted that little garage scene, this year that school assignment is back, so I lit my coworker’s scene. Model and camera setup by Pieter Van Dranen. It’s not as polished as the garage, but it only took an hour to set up. This is a lot more relaxing to work on […]
1995 Audi 80 B4 1.9 JTD My own car, about 4000 tri’s, one 1024 texture diffuse only. All “handpainted”, no lights used in scene, just pure diffuse. Just a fun little exercise to go back what I used to do 4-5 years ago.
Been a while. I work on this from time to time. I think the mood and colors are finally settling in. Still got greater plans for it than this, but first I really need to tackle the rocks and the rest of the plane debris. After that I can really start wrapping this up as […]
Just to post something, sneak preview of my spaceship. Ship is nearing completion, enviro still needs a lot of love. Got totally inspired by Halo Reach for it though.
The students at the school where I work are tasked to create a retro advertisement with the 3D vehicle they are modeling. I took one of my older models, a 1951 Jaguar XK120, and made an example of what is expected. Mostly to show the post processing I did on this image. It was rendered […]
I really should post more. I just really tend to forget I have a blog where Ican dump some stuff that shouldn’t go on the frontpage. Here’s something I made a month or two ago: It’s a lighting study using just 3DS Max scanline and standard lights. Nothing advanced, just the pure basics, so I’d […]
I started working on a character for a change. It’s not organic but definitely something different from the usual four-wheeled subject. It’s the water armor from Yukito Kishiro’s Aqua Knight. I rarely read manga but this one was just too original to miss. Polycount WIP topic