Been a while. I work on this from time to time. I think the mood and colors are finally settling in. Still got greater plans for it than this, but first I really need to tackle the rocks and the rest of the plane debris. After that I can really start wrapping this up as a finished whole, which should be fun.
It’s interesting to note that the biggest difference here is made by being able to tweak the Dynamic tonemapper, the rigid system from the previous months was very hard to work with for me. Also the exponential heightfog is just great for getting moody colors in there.
I’m doing an outdoor enviro. Based on one of those pictures i posted a while back.
Here’s what I have so far:
After that I’ll model a wrecked Curtiss C46 Commando plane to lie on the rocks.
I really should post more. I just really tend to forget I have a blog where Ican dump some stuff that shouldn’t go on the frontpage.
Here’s something I made a month or two ago:
It’s a lighting study using just 3DS Max scanline and standard lights. Nothing advanced, just the pure basics, so I’d push myself to actually understand the lighting. It’s not perfect yet, and I was putting materials on this until I sort of abandoned it
I started working on a character for a change. It’s not organic but definitely something different from the usual four-wheeled subject.
It’s the water armor from Yukito Kishiro’s Aqua Knight. I rarely read manga but this one was just too original to miss.