A year ago I posted that little garage scene, this year that school assignment is back, so I lit my coworker’s scene. Model and camera setup by Pieter Van Dranen. It’s not as polished as the garage, but it only took an hour to set up. This is a lot more relaxing to work on [...]
Been a while. I work on this from time to time. I think the mood and colors are finally settling in. Still got greater plans for it than this, but first I really need to tackle the rocks and the rest of the plane debris. After that I can really start wrapping this up as [...]
Just to post something, sneak preview of my spaceship. Ship is nearing completion, enviro still needs a lot of love. Got totally inspired by Halo Reach for it though.
Just to post something on this blog, a WIP of a spaceship. Concept by Dasnewten. No normalmaps, because that’s no fun. And this project is all about being fun and easy to work on. Also there will probably be a big announcment in the coming month, about what I spent a lot of time on [...]
I’m doing an outdoor enviro. Based on one of those pictures i posted a while back. Here’s what I have so far: The environment is almost done. Some tweaks left, set up the materials for the far-away terrain and add the ocean in the distance, and optimize the trees (they’re not so good for performance [...]
I really should post more. I just really tend to forget I have a blog where Ican dump some stuff that shouldn’t go on the frontpage. Here’s something I made a month or two ago: It’s a lighting study using just 3DS Max scanline and standard lights. Nothing advanced, just the pure basics, so I’d [...]
I started working on a character for a change. It’s not organic but definitely something different from the usual four-wheeled subject. It’s the water armor from Yukito Kishiro’s Aqua Knight. I rarely read manga but this one was just too original to miss. Polycount WIP topic
I spent the last two months working on this Hot Rod model, as some sort of fan-art for Brütal Legend. I really hope I can bring myself to at least creating some sort of environment for it. 19.652 tri’s, one 2048 set, two 1024 and a 256 set of textures.
Update on my level. I put a lot of work in the surrounding environment. I also made the custom waterfall mesh and material. The custom mesh for the waterfall:
I put a few more hours works into the map. Built some static meshes, set up fake bounce lights all over the place and tweaked overall atmosphere. The entrance gate at the back is still very WIP, but I finally threw out that useless big placeholder mesh there.